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Post by (X) on Mar 21, 2024 11:27:01 GMT 1
Dear GB32 Community, We hope this message finds you well. We are writing to you with an important update regarding the "DID YOU KNOW" series. Despite our best efforts to provide engaging content, we have observed a continued lack of engagement. As a result, we are considering discontinuing the series after this quarterly review. This decision has not been made lightly, and we deeply regret any disappointment this may cause. We would like to take this opportunity to express our sincere gratitude for your support throughout the journey of the "DID YOU KNOW" series. Your enthusiasm and participation have been the driving force behind our efforts. Xavier and the entire DX1 team want to express their heartfelt thanks for the opportunity to serve the GB32 community. It has been a pleasure and a privilege. We will keep you updated on any further developments. In the meantime, we encourage you to continue participating in the GB32 community and contributing to its vibrant discussions. Best regards, (X)
This is the YouTube video about this information update.
youtu.be/e4zt_2T94w4
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Post by larrybtoys on Mar 21, 2024 14:35:37 GMT 1
I believe the problem is that most people no longer code in basic as they are using gaming engines and the few that are still coding in basic seem to be using these totally outdated basic dialects from years ago. I just happened to have been an Atari dealer from 1985 to the year when they went bust so I was lucky enough to go from a bug-filled Commodore basic to Atari ST GFA Basic 2.0 and then 3.5 when it was released. And of course the current GB32 Windows version. I believe that the only way to convert new users to GB32 is to excite them with specific gaming features which unfortunately would make it a totally different application. It is sad because GB32 can be used for so much more than games. I will always be loyal to GFA Basic!
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webu
Full Member
Posts: 149
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Post by webu on Mar 21, 2024 15:58:36 GMT 1
I first landed on the C-64 in 1983 and later on Atari with GFA-Basic. It delivered very good results extremely quickly back then, as there were simply no comparable programming languages. I stayed with GFA and also used 68k processor Assember. I never switched to C and Visual Basic because I never missed anything.
I do a lot of public relations today, but I don't realize the market for GFA-Basic 32, so I don't know how and with what we could reach more users.
When I saw the clips, I thought: Wow! These are great movies, hopefully the makers will keep at it. If it just died like that, I would think that would be a shame.
---german----
Ich bin 1983 erst beim C-64 gelandet und später zu Atari mit GFA-Basic. Es lieferte damals extrem schnell sehr gute Ergebnisse, da es einfach keine vergleichbaren Programmiersprachen gab. Ich blieb bei GFA, und nutze noch zusätzlich 68k-Prozessoren-Assember. Nach C und Visual-Basic wechselte ich nie, weil ich nie etwas vermisste.
Ich mache heute oft Public Relations und Öffentlichkeitsarbeit, aber mir ist der Markt für GFA-Basic 32 nicht klar, daher weiß ich nicht, wie und mit was wir mehr Nutzer erreichen könnten.
Als ich die Clips sah, dachte ich: Wow! Das sind ja mal klasse movies, hoffentlich bleiben die Macher da dran. Wenn das jetzt einfach so sterben würde, fände ich das sehr schade.
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Post by larrybtoys on Mar 21, 2024 16:11:35 GMT 1
Basically the word needs to be that if you are looking to write your own games for PC or especially mobile devices, GB32 is not what you want but if you need to write some awesome utility or more specifically database applications for the PC, GB32 if clearly more than up to the challenge. I have pushed GB32 pretty far with over 150 games written over the last 4 years but clearly business applications come very easy with it.
I also find that a lot of coders are stuck on line numbers and don't seem to be able to code without them. When I first learned to code all I had was line numbers but once I found GFA Basic I quickly learned that line numbers were totally unnecessary and seemed to allow for more spaghetti code programming.
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Post by dragonjim on Mar 22, 2024 0:41:53 GMT 1
Just because there is no response, does not mean that what you output is not read and appreciated. I have read and watched much that has been posted recently and am just sad that I am currently too busy to make meaningful replies and maybe participate and add something to the conversation.
I started off on a old school Tandy playing Scramble before getting a Spectrum 48k which got me into programming. Then came the Atari 520STE - I came across them at school used primarily as word processors, oddly - which brought me into contact with GFA BASIC and there has been no turning back since. From a collection of basic Christmas games from racing reindeer and exploding presents to a project manager to my current project which handles share/stock holdings and banking transactions which is currently running at over 60,000 lines of code - and, of course, in reformatting and updating the English help file - GFA has never failed me, especially with the sterling work of Sjouke who has patched most of the truly annoying bugs and added useful features to the IDE.
Keep faith in GFA BASIC - it has a real future. More on that later...
And keep persevering with the 'Did you know' articles - they are useful and informative and, you never know, there may be converts around the corner. Maybe target forums of other BASIC languages?
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