Post by (X) on Mar 2, 2024 15:08:38 GMT 1
Just to be clear; GFA-BASIC 32 for Windows can also produce 3D graphics using Microsoft Direct3D.
I have 0 experience with D3D. I only wanted to mention this in case someone was wondering.
From Co-Pilot:
MS D3D, or Microsoft Direct3D, is a low-level graphics application programming interface (API) that's part of Microsoft's DirectX¹. It's used to render three-dimensional graphics in applications where performance is important, such as games¹.
Direct3D uses hardware acceleration if it's available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration¹. It exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders, and effects¹.
Direct3D is also used for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader²³. It's continually updated by Microsoft to support the latest technology available on 3D graphics cards¹.
Please note that using Direct3D requires a good understanding of 3D computer graphics and the Windows API. If you're new to 3D programming, there are many resources and tutorials available online that can help you get started with Direct3D¹²³.
Source: Conversation with Bing, 2024-03-02
(1) Direct3D - Wikipedia. en.wikipedia.org/wiki/Direct3D.
(2) Direct3D - Win32 apps | Microsoft Learn. learn.microsoft.com/en-us/windows/win32/direct3d.
(3) Getting started with Direct3D - Win32 apps | Microsoft Learn. learn.microsoft.com/en-us/windows/win32/getting-started-with-direct3d.
Direct3D uses hardware acceleration if it's available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration¹. It exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders, and effects¹.
Direct3D is also used for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader²³. It's continually updated by Microsoft to support the latest technology available on 3D graphics cards¹.
Please note that using Direct3D requires a good understanding of 3D computer graphics and the Windows API. If you're new to 3D programming, there are many resources and tutorials available online that can help you get started with Direct3D¹²³.
Source: Conversation with Bing, 2024-03-02
(1) Direct3D - Wikipedia. en.wikipedia.org/wiki/Direct3D.
(2) Direct3D - Win32 apps | Microsoft Learn. learn.microsoft.com/en-us/windows/win32/direct3d.
(3) Getting started with Direct3D - Win32 apps | Microsoft Learn. learn.microsoft.com/en-us/windows/win32/getting-started-with-direct3d.