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Post by (X) on Dec 26, 2023 23:28:31 GMT 1
You might say I grew up watching Star Trek, but, it only came on Saturdays at noon and our TV reception was awful. Now, you can download the whole series and watch in High Definition! What a world! And now, for something completely different, as an exercise I found the German intro and I synched it to the subtitles that I found online in this little GFA-BASIC 32 for Windows program. I had to whittle the files down below 1MB to post here.
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Post by larrybtoys on Dec 27, 2023 0:49:36 GMT 1
Cool demo!
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Post by scalion on Dec 27, 2023 13:14:49 GMT 1
C'est juste génial, en fullscreen en plus. J'adooore.
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Post by scalion on Jan 1, 2024 14:51:17 GMT 1
Happy New Year, all my friends !
Edit !
I make a big mistake.... I also said to myself, it's weird, it doesn't really display what I expected!!!
At the end of the STL_LoadFile procedure
we must have (replace all 0 by i) :
For i = 0 To STL_HEADER.Triangles - 1 STL_TRIANGLE_ARRAY(i).Vertex1.x = (STL_TRIANGLE_ARRAY(i).Vertex1.x - Bx0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex1.y = (STL_TRIANGLE_ARRAY(i).Vertex1.y - By0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex1.z = (STL_TRIANGLE_ARRAY(i).Vertex1.z - Bz0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex2.x = (STL_TRIANGLE_ARRAY(i).Vertex2.x - Bx0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex2.y = (STL_TRIANGLE_ARRAY(i).Vertex2.y - By0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex2.z = (STL_TRIANGLE_ARRAY(i).Vertex2.z - Bz0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex3.x = (STL_TRIANGLE_ARRAY(i).Vertex3.x - Bx0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex3.y = (STL_TRIANGLE_ARRAY(i).Vertex3.y - By0) / BSizeMax STL_TRIANGLE_ARRAY(i).Vertex3.z = (STL_TRIANGLE_ARRAY(i).Vertex3.z - Bz0) / BSizeMax Next i
Then we must modify the draw procedure : STL_Draw 0, Sin(Frac(Timer / 8) * 6.29) * 25, 50, 250
OMG, I should be more careful when copying and pasting..
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Post by (X) on Jan 1, 2024 15:02:52 GMT 1
Hahhahahahhahaha!!!!
C'est fabuleux. Ça fait penser a toutes sortes de possibilitées!
L'année 2024 commence en grand sourire!
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Post by (X) on Jan 1, 2024 15:57:07 GMT 1
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Post by Roger Cabo on Jan 2, 2024 19:46:27 GMT 1
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